I struggled with how to fit the large print Avalon mission trackers in my game box. In a previous post, I mentioned the modular track that I was developing. The design was utilitarian, the color scheme gray-scale, and the functionality limited. After two concentrated weeks of work, alongside my grandmother’s fabulous printer, I finally have something to share:
The Portable, Modular, Customizable Avalon Mission Tracker.
The PMCAMT (pithy title pending) is a set of four double-sided playing card-sized boards that, when combined, can form any of the six player boards needed to play The Resistance: Avalon.
Each of the four card faces corresponds to a certain number of players (from five to ten), while the reverse of each holds every permutation of numbered spaces required to assemble the remainder of the board.
The spaces can be tracked, as usual, using the tokens provided with the original game (though I use the Agricola tokens from my game box to track rejections.)
Assembly is as follows:
- Find the card face that corresponds to the appropriate number of players.
- Turn the remaining cards over. Find the three numbers that correspond to the set-up diagram in the lower right hand corner of the face card.
- Overlap the cards to expose the correct numbers, making sure that the reject track falls in numerical order.
The idea came to me while attempting to brainstorm a solution for my problem with the Avalon boards. I’d tried everything: photocopying and folding my originals, designing my own more compact editions and drawing copies of them on my box. Eventually, the thought of overlapping cards from a small deck came to mind. I realized, however, that this would waste a great deal of paper, so, at 3:00am, I set about finding a way to employ more efficient cards. The first prototype emerged on thumb-sized scraps of notebook paper:
I recognized two things: first, the last two missions for every player count are unique from any other board; and, second, the remaining missions are comprised of permutations of one of three integers: One, Two, or Three. It was a convoluted process to figure out which numbers needed to be paired with which face. Using the same process of elimination I was able to perfect the design by incorporating the rejection tracker. With these discoveries, the meat of the cards fell directly into place.
Following the gray-scale prototype, I sought a minimal design to emphasize the simplicity of the concept. I’m happy with the layout: the base frame it lends itself to background and color customization. These special edition Arthurian illustrated cards are an example:
However, the true portability offered by these cards is not best revealed through a multi-game travel box. With just the PMCAMT, ten role cards, ten success/fail cards, and a handful of tokens, you can pack a full game of Avalon into a simple deck box:
If you’d like to print your own set, download the links here. I printed mine on separate sheets of paper then hot-pressed them together. Enjoy!